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Welcome to the Melon Dev Blog

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Keep Up to Date With the Latest Melon Updates!

Early Builds and Development

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MLDA Changelog

Last updated:

  • Preparing for vertical slice demo release, tutorial and accessibilty updates pushed out, as well as a pause menu and mute toggle.

  • Redesigned game visuals, experimented with gaussian techniques, and general polish updates.

  • Implemented JSON branch cache and fixed signal mismatch.

  • Created JSON debug restore point.

  • Re-adjusted JSON values for scalability: separated BaseCost and UpgradeCost.

  • Buybutton reload instance implemented.
  • Added progressive branching with adaptive branching based on key.

  • Added branch grouping and refactored codebase to support upgradable branches.

  • Created Dev Blog.
  • New point for transfer.

  • Refactor: moved from dedicated phone-upgrade scene to dedicated scene.
  • Added ConStore and test assets.

  • Phone UX and wiring to Shop State Manager.
  • Resolved VScroll error (snapshot).

  • Implemented phone UI and upgrade tree functionality.

  • Fixed JSON bug and reimplemented dopamine bar.

  • Framework for JSON compatibility; scaffolding for single…
  • Additional JSON structuring; fixing effects pull on JSON…
  • Wired JSON effects; assessing UI visibility.

  • Added Rewards Manager and shop XP requirement.

  • General functionality; fixed dopamine math bug; other fixes.
  • Fixed visual bug via Z-index.
  • Dopamine bar fully working.
  • Added functional XP bar.

  • Added global audio singleton and patched recursion bug.
  • Implemented auto-click effect and click-scaling effect…
  • Added GameSystems and rerouted global Audio Manager.
  • Created dynamic states for buyables; refactored game logic for scaling…
  • Added labels to buyables shop.
  • Linked dopamine bar logic; fixed extra progress bug…

  • Added dopamine bar, added decay & grow multiplier for dopamine…
  • Added click sound, milestone sound, and milestone tracker…
  • Added store chime; set audio scene singleton to persist…

  • Initial commit.
  • Update README.md.
  • Initial commit for melon game (force push).
  • Added persistent states, added shop, added main menu, removed dedicated…
  • Fixed bugs that inherited all buttons; added shop log inventory…
  • Added melon dialogue functionality; added chat bubble placeholder…

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